3D Technologies for Archaeology
Converting the physical world into a digital 3D environment for permanent record, analysis and visualization is now simpler than ever using 3D technologies. Analysis methods using digital tools has improved of late and virtual reality technologies using special "glasses" have created a new paradigm for archaeologists. 3D-sensors are used to "freeze" the progression of a archaeological site and perform accurate reconstructions that assist in testing theories and making comparisons. A terrestrial laser scanner (TLS) is used to acquire the environment of a scene while a handheld scanner can be used to fill in gaps and acquire details for a smaller portion of a site or for a specific artifact. Photogrammetry can also be used with nothing more than a digital camera and software to document small details or place a site in the larger context using drones. Combining these technologies together provides even greater usefulness.
This workshop is intended to give participants hands on experience with 3D documentation technologies and how they can be used in the field. Examples will be shown for very small artifacts up to large sites. Participants are encouraged to bring their own digital cameras and laptops to try their hands using photogrammetry open source software. Examples of virtual environments will be shown.
Duration-3-4 hours, tentatively scheduled for Saturday (13th of May) morning.
Participants are asked to bring a PC-based laptop.
Software will be provided as a download link to attendees.
Maximum Participants- 25 (if there are more, then we can discuss).
Interesting artifacts could be helpful.
Speakers: Eugene Liscio, Daniella Stoewner, Helen Guryn. All are from ai2-3d.
To participate in this workshop, go to the Registration page and select the 3D Workshop (its free!)